User Interface V2
25.00 20.00 USD
ESX | QB

ZSX UIV2

Server Presets

We understand the need for customization, so we’ve added an option to disable all default configurations in the interface. You can now select the components you want to use.

Configuration

In UI V1, configuration options were limited. Now, you have the ability to adjust even the smallest details, from shadows to animations, offering much more control over the components.


Pause Menu

We’ve developed a pause menu that integrates seamlessly with our assets and UI, making everything run smoother. It also includes some cool features that will be useful in upcoming releases.

Help Notifications

We’ve expanded help notifications, allowing for stage-based guides to show players what to do step by step.

Chat

To create a complete interface, we’ve built in a chat feature that’s animated to work in sync with help notifications.

Notifications

There are now two types of notifications: one appears above the minimap for quick tasks, while the default notifications remain as well.

Displayers

We’ve simplified the displayers, making them static and non-interactive. We also added compatibility for the "job2" feature and other accounts.s

HUD

As requested, we’ve introduced custom status indicators that are easy to add. You can also toggle components or set them to appear at a specific percentage.

Welcome Screen

We’ve revamped the basic welcome screen with a new, calming design inspired by our Multicharacter layout.

Settings Screen

The settings screen received a major update, letting you customize multiple elements. We used the camera system from Multicharacter to create a dynamic background with offset manipulation.

TextUI

TextUI is common these days, but we’ve taken a unique approach. You can use it for actions, like setting a duration and waiting to see if the user clicks the key or not. We’ve designed it as a 3D component, so you can even view it from different angles.

3D Component

You can designate elements like the HUD and notifications to be displayed in 3D, adding a new layer of depth to the interface.

Weapon Indicator

We prefer dynamic over static elements, so we’re introducing a new futuristic weapon indicator, integrated with the previously mentioned 3D component for a more immersive experience.

Minimap

You asked, we listened! The minimap now offers adjustable overlays, outlines, and shadows. We’ve also added smooth animations for a polished feel.

& Much more!

Tags
ZSX_UIV2
ZSX User Interface V2
ZSX User Interface